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By Ellin Stein
Solid Script Services, a London-based, InkTip-affiliated script consultancy
service
(see http://www.inktip.com/consultations.php
for more information).
SSS can be reached at solidprod@easynet.co.uk
Between working one-on-one with writers as a script consultant and working
in the development departments of off-Hollywood companies like Miramax and
Zoetrope, I've read quite a few scripts. While their virtues are all different,
the same mistakes come up over and over again.
This list will probably be familiar ground to anyone who's ever taken a
screenwriting course and these problems obviously occur most often in scripts
by inexperienced writers. But not always - you'd be surprised how often
they turn up in scripts submitted by top agents.
Reading a script is a bit like getting in a car with an unfamiliar driver.
If you set off smoothly and the driver seems to know what he or she is doing,
you'll relax and enjoy the ride. But if within five minutes the car stalls
out, you're thrown forward by sudden braking, and the driver swerves to
escape a collision, you're going to stay tense through the whole trip. As
a writer, you want to encourage the perception that you are in full control
of your medium so the reader assumes you know what you're doing and stays
receptive. I don't believe in prescriptive formulas for screenwriting, and
I hope anyone reading this will remember rules were meant to be broken,
but avoiding these common pitfalls will encourage the reader to approach
your script in a state of expectation, as opposed to dread.
1) NO LOOKING, NO NODDING, NO ENTERING, NO EXITING. Many writers don't
bother to hone the interstitial business, the paragraphs between dialogue.
In fact, every word you write is a chance to show the reader you can create
dramatically compelling narrative that pulls us into the story and makes
us want to keep reading. Don't use the business to describe meaningless
action like walking or glancing, unless it reveals character or sets up
a significant development to come. Nodding does not reveal character - give
the character a line so we know why they're agreeing. Similarly, why tell
us someone enters? If they speak in a scene, they're obviously there. On
the other hand, "John enters the room, unaware that his coat is on
fire," will keep us reading.
2) DON'T SOUND LIKE A MEMO. A variation on the above. Make sure your writing
in the interstitial paragraphs is involving. So, "as John comes into
the living room, everyone else falls silent. He opens the closet door, then
steps back in horror - there's a moldering body inside" is fine. "John
enters. He walks over to the closet and opens the door. He notices a body
inside" while accurate, will send us to sleep.
3) DON'T BE TOO FLOWERY. At the same time, don't try to be overly poetic
or "literary", like this line I'll always remember for the wrong
reasons (from a script sent in by a big agency): "the moon chases its
orbit across the sky." You want to set the scene without being overly
descriptive but at the same time give us any significant or telling detail.
Show your talent for dramatization by describing characters and scenes in
pithy, vivid prose.
4) NO TREADING WATER LINES. Like the interstitial paragraphs, dialogue
must pull off the trick of sounding naturalistic while in fact being highly
crafted. But it's possible for dialogue to be too naturalistic. You have
very little room to tell your story, so every line needs to count. Make
sure it needs to be said, and at that particular moment, for a reason. Don't
have characters saying something just to have something to say. It happens
all the time in life, but this is art. Not that every bit of dialogue has
to be laden with significance, but every line should tell us something about
how the character feels, or wants other people to think he feels, or should
advance the story. Of course, it's all right for a character to say things
like "really?" or "ummm" if you want to make the point
that they're kind of a boring person without anything interesting to say,
or that in these particular circumstances they want to say something innocuous.
5) NO PASSIVE VOICE. Writing 101. "The envelope is torn open"
hardly has the dramatic impact of "he rips the envelope open".
6) BE SPECIFIC. "Maybe some laundry on the floor", "the
action goes something like
", "they discuss his trip".
You're the writer, this is a universe you're creating, so don't leave it
up to other people to fill in the blanks. The first draft will be the only
place where what you say goes, so make the most of it
7) BUT NOT TOO SPECIFIC. Don't direct. Even if you're planning to direct
the script yourself, even if you are a director who's turned to writing,
for purposes of the script you are only the humble writer. This means being
very sparing with directions, both for the camera and for action. You make
a story cinematic by revealing character through action, not by specifying
camera angles or every little detail of what happens in the shot. Tell us
what's essential for moving the story along and leave out the rest. The
director, if that ends up not being you, is going to ignore all your brilliant
ideas anyway.
8) LET THE ACTORS DO THEIR JOB. By the same token, don't tell us what the
actors' expressions should be, unless it's not what we would expect, e.g.
"as the coffin is lowered, there's a faint smile on her face".
Write the scene properly so we know what the characters are feeling and
then trust your actors and director.
9) NO KEEP OUT NOTICES. There's no need to put copyright notices, "Registered
with WGA", "an original screenplay", etc. on your cover page.
It goes without saying you've taken all the necessary precautions, and to
stress the fact evokes a high school notebook with "Private property!
Do not open!" on it. You want to give the impression you have no need
for such warnings because if anyone were to be so stupid as to try to rip
you off, your lawyer, manager, and agent would be on them like a ton of
bricks. In any case, your problem is far more likely to be getting potential
financiers to read through your script to the end rather than their being
so enamored of it they want to rip it off.
10) TYOPS. No one's going to pass on a totally brilliant script because
of a few spelling mistakes or grammatical errors, but they don't help matters.
For one thing, typos create an impression of carelessness, and if you can't
be bothered to care passionately about every word in your script, why should
anyone else? Secondly, grammatical errors or poor usage (unless intentional
in the dialogue) suggest you are not really in command of your craft. As
noted above, you don't have to be a great literary stylist, but if you don't
seem to know when sentences just don't sound right, the reader will lose
confidence in you (I know Quentin Tarantino is dyslexic and the original
script for Reservoir Dogs was far from a model of spelling and grammatical
correctness and was written on the back of a cocktail napkin or something,
but I'll bet Lawrence Bender cleaned it up before it went out. It's also
true that many producers, in the tradition of Sam Goldwyn, wouldn't know
incorrect usage if it fell on them, but development staffs tend to attract
English majors, who care about these things).
Also, while imperfect punctuation is hardly going to undermine your credibility,
not putting question marks at the end of questions in the dialogue or putting
question marks where they don't belong suggests you're not really hearing
how the dialogue will sound when it's spoken as opposed to written. Similarly,
the grammar police will not be monitoring your comma use but how you use
commas indicates you're hearing (or not) how a line will be phrased and
you're aware that actors need to breathe now and then. Finally, lots of
exclamation points do not add dramatic excitement.
The problems I've mentioned are all very easy to avoid and it doesn't
require an enormous amount of talent to do so. Unfortunately, getting them
right is no substitute for the ability to bring a story to life. The perceptive
reader will have noticed I've avoided dealing with the big issues, like
creating believable, involving characters who get up off the page and walk
around, or tight, fast-moving structures. Those things are hard to get right.
It's more like the difference between showing up for a job interview in
a torn T-shirt and dirty jeans or looking sharp. It doesn't really affect
how qualified you are, but it never hurts to make a good first impression.
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